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AGEOD presents
: Birth of America
The year 2005 marks the 250th anniversary of the start of the
French & Indian Wars. And twenty years later, the War of the
American Independance began. These two events marked the real
start of a new era, the end of an empire, the birth of a nation.
In our new product, Birth of America, the player controls one
of the major contender of these 2 conflicts, trying to achieve
military and political victory. It is a rather complete and detailed
simulation of the two most important wars in Colonial America
- from 1755 to 1783 - but with a simple and elegant new simultaneous
turn-based engine.

"Surrender at Yorktown", John Trumbull
(1756-1843)
Scope of the game covers all of North America, from Florida to
Quebec and New England to Mississipi, from 1755 to 1783.
Game map is divided into more than 700 provinces, with a great
diversity of terrain, climates and civilization levels. There
are two camps fighting each other in all of the game's 10 scenarios.
Game turns correspond to one month of historical time. Scenarios
vary from a few months to almost 9 years.
Players control mostly the military action of their nation. This
includes such activities as drafting forces, building forts and
depots, sieges and blockades, raiding enemy settlements and battles,
both on land and at sea.
Troops are controlled at the regiment level and can be arranged
into various needed detachments. Naval units come in the form
of warship squadrons and flottillas. You can also manage supply
wagons, water transport, forts and depots. Wide diversity of troop
types is implemented, including: light infantry; dragoons; siege
artillery; rangers; indian warriors; marines; militias; ships
of the line; frigates and lake flotillas. There are more than
ninety different models of units in all. All are rated for various
aspects such as offensive and defensive strength, morale, experience,
troop quality, geographical origin and movement type.
Large array of historical leaders (over 100) is included, some
with their unique abilities such as capacity to setup ambushes
or use speedy movement in the wilderness.
Political aspects of the conflict (especially during the War
of Independence) are taken into account, impacting militia levies,
minister in the homeland unwise intervention, rebels and tories
shifting loyalties and the global path to victory.
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